Date: Nov 4, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 1 comment

class changes header

ArenaNet has major plans for the December 10th update, and as part of those plans, the development team is looking for player feedback on one issue that’s extremely important to all of us– class balance. Jon Peters, Game Design Lead, posted a list of all current class changes the team has in mind so far along with the specific goals they have for each class. He then asked for players to respond to the thread and give constructive feedback regarding the proposed changes. Here’s an example of the proposed changes for the Engineer, for example:

Engineer:
We wanted to maintain the engineer’s core roles while still increasing build diversity. We also wanted to take out some of the random effects for some of the class’s traits. The biggest change here is allowing Modified Ammunition to work with any skills so that an engineer, regardless of build, can look at putting 30 points into firearms. By increasing the swiftness duration on Speedy Kits, we hope to allow Swiftness to be maintained more reasonably without having to constantly be swapping between Kits. This change will also bring down the total up time for Vigor due to its interaction with Invigorating Speed. We don’t like classes having permanent Vigor, and this is one of the areas we needed to tone down the up time of the engineer’s Vigor.

  • Explosives V – Incendiary Powder. Moved to Master tier.
  • Explosives VI – Exploit Weakness. Increased the health threshold from 25% to 50%
  • Explosives IX – Accelerant packed turrets. Moved to Adept tier.
  • Firearms XI – Modified Ammunition. This trait now works regardless of equipped weapon.
  • Inventions V – Energized Armor. Increased conversion from 5% to 7%.
  • Inventions X – Autotool Installation. Increased healing percent from 1% to 5%. * Decreased interval from 10s to 3s.
  • Inventions XI – Elixir Infused bombs. Increased healing scaling by 50%.
  • Alchemy V – Blood Injection. Increased conversion from 5% to 7%.
  • Alchemy 15 – Transmute. Increased % chance from 8% to 100%. This effect can now only trigger once every 15 seconds.
  • Tools VI – Speedy Kits. Increased Swiftness duration to 10s. This effect can now only trigger once every 10 seconds.
  • Tools XI – Armor Mods. Changed this to now trigger on struck instead of on critical hit incoming. Reduced the cooldown from 25 seconds to 15 seconds.

Check out the full list of proposed class changes here.

Date: Oct 23, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 1 comment

tower of nightmares

With Halloween roughly a week away, the spooky excitement grows strong in Tyria. ArenaNet announced a brand new update that will take place on October 29th– just a few days before Halloween. Spooky– and fearful– times are ahead. This update is being called Tower of Nightmares, and will focus on the monstrosity and illusion-covered veil that are taking shape in Kessex Hills. The krait are up to something, and it’s definitely not good.

Some new rewards for the update include a new skill called Antitoxin Spray that can be used by any profession to cure your character and nearby allies of poison, torment, confusion, and toxin. Players who complete the Tower of Nightmares meta achievement will also gain access to the Krait Obelisk Shard, which can be used in a home instance for earning a skill point or recharging Quartz Crystals.

For more information and a short-but-atmospheric video, follow this link.

Date: Oct 15, 2013  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: No comments yet

blood and madness

Get your candy buckets ready, Guild Wars 2 fans. October’s here, and you know what that means– it’s time to slay those odd-looking candy corn critters, climb the creepy clock tower, and marvel at the cute, little charr kittens running around in costume. It’s time for this year’s Guild Wars 2 Halloween holiday event– Blood and Madness!

ArenaNet released a summary of the changes we’ll be seeing in this year’s event along with a new teaser video that the team published just yesterday. We’ll be getting all the fun activities from last year, of course, but we’ll also be seeing a whole bunch of new stuff including new rewards, new achievements, new encounters inside the labyrinth, and a new opponent to fight– the Bloody Prince Edrick.

For more details, check out our writeup on Junkies Nation, our brand new sister site that’s dedicated to MMORPGs, console games, TV shows, comics, and all sorts of geeky things.

Date: Oct 1, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

new hairstyles charr

With today’s October 1st update, we’re going to be seeing some action going down in Twilight Arbor, but that’s not all! On the Guild Wars 2 Facebook page yesterday, ArenaNet posted a whole slew of screenshots featuring new hairstyles that will be added to the game during today’s update. These hairstyles will presumably only be accessible using the Black Lion Trading Company’s makeover kits, which can be purchased with Gems. Still, some of them are pretty snazzy, which may well be worth a few gems. Snazzy is important. Just ask the charr in the header image.

Check out all the preview screenshots here.

Date: Sep 24, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: 2 comments

twilight assault

Scarlet Briar isn’t done creating chaos around Tyria yet– not by a long shot. Beginning October 1st, she’ll be stirring up all sorts of trouble in Twilight Arbor. We’ll have a new level 80 story path to explore in Twilight Arbor as well as the following new features and additions: New achievement rewards, Exotic Nightmare weapons that emit a ghostly blue glow, and new currency that will drop worldwide and allow players to piece together a key to unlock special treasure chests hidden deep in Twilight Arbor.

Check out ArenaNet’s latest release page for more information. There’s also a nifty video for your viewing pleasure.

Date: Sep 18, 2013  |  Written by Draegan  |  Posted Under: Buzz  |  DISQUS With Us: 2 comments

tequatl update world first blackgate

Guild Wars 2 launched a new update yesterday called “Tequatl Rising“. In this release, Arenanet introduced a new public event that, for the first time, challenged players that resulted in many failures. Often times, the large dragon events were easily overcome by players. These events were recently retuned, and this new event offered plenty of frustration for much of the population.

From the update:

Something’s gotten into Tequatl the Sunless. This ancient dragon, scourge of the Splintered Coast, has become more formidable than ever with an arsenal of new attacks and lethal tricks at its disposal. To stop this rampaging beast, players will join forces with old friends and new allies in a desperate battle where failure is a very real option. Tequatl has risen, and it will take an army of players to bring it down!

If you follow the GW2 subreddit, you’ll know that it took 120 players in teamspeak to overcome this challenge.

We had 120-130 people in our teamspeak, coordinating through it.
After many arduous attempts we finally did it and had 2 minutes to spare.
Biggest factor = DPS down to 75% life as fast as you can, and getting people in positions every time teq is about to get stunned (abandon batteries with 15-20 seconds to spare, they can tank abit of damage)
Beastgate!

Source: Reddit

For those that have not played GW2 for a while, it may be time to return to take up this challenge. Watch the fight in the video below.

Date: Sep 16, 2013  |  Written by Laura Hardgrave  |  Posted Under: Article, Buzz  |  DISQUS With Us: 1 comment

GW2J Dev Tracker

Over the weekend, Jonathan Sharp stopped by the official Guild Wars 2 forums to issue a detailed post about some of the user interface and quality-of-life improvements we’ll be receiving in the October 15th update of the game. We’ll be seeing some improvements to trait tooltips, skill tooltips, the tab targeting system, ground targeting, how debuffs are listed on the UI, and more.

He then followed up with a second post listing a whole bunch of class balance changes coming during the same update as well as a third posting listing some broad changes being made farther in the future. Keep reading to take a look at the three posts. It makes for quite a large read, but definitely worthwhile.

Date: Sep 11, 2013  |  Written by Laura Hardgrave  |  Posted Under: Buzz, News  |  DISQUS With Us: 1 comment

Tequatl rising

The above header image may look like something straight out of a horror flick, and from the sounds of Guild Wars 2 fans who got a chance to peek at the revamped version of Tequatl the Sunless during PAX Prime, most were in agreeance with the idea that the ol’ world boss is looking mighty scary these days. Or will, rather, beginning on September 17th when our next update goes live and brings with it a bunch of revamped world bosses and the long-awaited Looking for Group dungeon tool.

If you haven’t read our PAX Prime report on the revamped Tequatl fight, now’s a great time. The fight will be seeing some huge changes, a huge boost in difficulty, and rewards that match the monstrosity. We also talked more about the group finder tool, which should make all of our dungeoning adventures a whole lot easier.

Check out all the details on ArenaNet’s latest update entry. ArenaNet also released a new video showcasing the reawakening of Tequatl. Keep reading to take a look.

Date: Sep 2, 2013  |  Written by Draegan  |  Posted Under: Uncategorized  |  DISQUS With Us: No comments yet

It’s been long in the making, but it’s finally here! Welcome to Junkies Nation!

The Junkies Nation Network is a collective of veteran gamers with the goal to provide you with not only the best gaming knowledge, but to bring you the latest in technology, TV, movies, comics – all forms of internet geekdom! Junkies Nation started years ago with a single site called Rift Junkies. From there we have expanded our coverage to all major AAA MMORPGs that have been released since then. As our Network grew, we realized that we needed to stretch our legs and begin to cover but every single aspect of geeks, nerds and internet bros. Because of this, Junkiesnation.com was created.

Currently, we have multiple dedicated fansites covering MMORPGs from RIFT to Final Fantasy XIV that are run, not by us, but by gaming fanatics just like you that have become Site Operators. However, there’s more. A cornerstone community that grew from the Fires of Heaven guild came to a close in 2012 rather abruptly, but Junkies Nation took up the reins and kept the community alive at Rerolled.org. Many of the people that you will read articles from on Junkies Nation have come from this veteran community. Junkies Nation would not be where it is today without this amazing community.

From day one, we are dedicated to bringing you the most interesting rumors, tips, news and more from across the entertainment industry – TV, Games, Comics and Movies. As always, our central focus will always be Online Gaming.

Check us out at JunkiesNation.com! Keep an eye out for contests for all sorts of movie tickets, gaming hardware, and more!
Follow us on Twitter | Like us on Facebook

Date: Sep 2, 2013  |  Written by Laura Hardgrave  |  Posted Under: Article, News  |  DISQUS With Us: 4 comments

tequatl

This past weekend during PAX Prime, ArenaNet made a big appearance in Seattle and hosted plenty of anniversary fun for fans of Guild Wars 2. The team talked plenty about how awesome the first year has been, of course, but they also talked a bit about the future of the game and detailed some pretty awesome updates that are right around the corner. After the fun of Super Adventure Box II comes to an end, we’ll be receiving a huge update on September 17th that will include the following:

A completly revamped, extremely difficult version of the Tequatl world boss encounter

The team previewed the new version of the fight and let players take part in it. It’s not a pushover fight in the least. It’s tuned for 80+ players participating at once and is a time-limited encounter with multiple phases and plenty of interesting mechanics that encourage players to think on their feet. Let’s just say that none of the teams who got a chance to try out the fight at PAX were able to take down the beast. The fight will reward some pretty cool rewards including mini pets and Ascended weapons.

Looking for Group (LFG) tool

Finally we’re getting the LFG tool that was originally datamined a few months back. The tool will allow players to search for groups who are looking for more and join their parties. It will also allow groups to merge together. The UI frame will allow players to set custom messages, view the classes already in a party, and even kick/report players who abuse the tool. And no, folks, the tool won’t automatically form the groups for you and transport you to the dungeon. Think of this tool as an aid, similar to the GW2LFG.com site that players commonly use now.

Keep reading for a preview of the LFG UI and more random bits of information from this weekend’s PAX festivities.

Page 1 of 5412345...102030...Last »