NowGamer.com takes a closer look at why Guild Wars 2 can be a perfect 10. In their review, they discuss why Guild Wars 2 is different; discussing dynamic content, skill-based positional combat, PVP, and more. Here’s is just a quick taste of what NowGamer is saying about Guild Wars 2.
The quests of MMOs have been a running joke for a long time now, resorting to typical fetch quests and ‘kill 10 boars’ style of objectives. Needless to say, that’s worn a little thin now.
So here to save the day is ArenaNet, who has decided to cut out those irritating quests for something a bit more fluid. Dynamic, you could say.
What it means is that objectives are activated by a series of unknown requirements – from speaking to a certain NPC, finding a certain item or just visiting an area at a specific time of day.
This spawns a chain of events that act as quests yet, regardless of outcome, keep offering a new objective to work for – enemy goblins may well capture a fort after ‘failing’ one event, but that just opens the new objective to free it once again. There’s a lot of longevity here, and could well be the element that gets the most praise from critics.
Read the full article over at NowGamer.com.