Date: Mar 1, 2012  |  Written by Jason Dodge  |  Posted Under: Article, Featured Article, sidebararticlelist  |  DISQUS With Us: 9 comments

In an effort to help those who might be confused with the trinity-free class system Arenanet has employed, we’ve created a easy reference guide to how weapons and roles (offensive, defensive, and support) breakdown. We have broken down, class by class, each weapon and assigned it a Defensive, Offensive, Healing and Support “theme” to them. While most healing weapons can be considered Support, we’ve split Healing and Support apart. Many of these weapons can be called something else because a lot of them do damage, support and other controlling effects. We assigned weapons certain categories based on an overall theme and not something hard coded into the class.

Many of these suggestions are mere interpretations; for example a Warrior with a Hammer is not a “tank”. The Hammer has many controlling abilities like knock downs, knock backs, cripples and weakens. We consider controlling type weapons as “Defensive”. The “Healing” label is not exactly a healer as you would expect in a DIKU-based MMO like Rift or TOR. The Guardian “Heal” weapon has some defensive and offensive characteristics that might label it as support, but we thought it was important to show which weapon sets allowed for ally healing.

NOTE: This chart only looks at weapon sets and not healing, utility or elite skills. A new chart will follow showing those skills separately. Source for this material can be found in the GW2Wiki which sources most of the recent February Beta Event.

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  • askajedi

    Good work dude :)

  • Guest

    Bad info.  You can’t split weapons like that, as each set has damage and some control. Some even have support in them.

    • JasonDodge

      Sure you can.  Each weapon has a sort of over all theme as I state above, it’s a mere interpretation and not a definite hard line.

      Look I typed it right here: While most healing weapons can be considered Support, we’ve split Healing and Support apart. Many of these weapons can be called something else because a lot of them do damage, support and other controlling effects. We assigned weapons certain categories based on an overall theme and not something hard coded into the class.

      • guest

         traits and utility skills have a greater impact on support, defense, or offense than the weapons.  They are also professions, not classes.

  • Jason Brodsky

    Mesmer OH Sword and Thief OH pistol are both defensive choices.

    Perhaps in general, I’d divide up this chart to show what weapons each class would probably use to fill a defensive, damage, heal, or supporty role.

    That is, since the Thief *can* be played supportively, which weapons would you use to do that?

    • JasonDodge

      You can argue a bit about the thief, but almost all of it is focused on damage.  Almost every weapon has a supportive feature to it, whether it’s a cripple or a vuln.  However I’m going for overall theme since it’s almost impossible to be 100% absolute with your weapon classifications. 

      I explained this in the notes above.  I don’t think you can play the Thief Supportively because the majority of the time you’re doing a lot of damage with your Main Hand weapon.  You just do it different ways with your offhand.  Especially with combos that lead you to do more damage.

      See the thief is different.  Your offhand does not have universal skills.  Your OH skills depend on which MH you’re using so you have to take all 1-5 skills into account, which is why I say that it’s almost all offensive with some support to it.

      Mesmer off hand has a block to it, that has two offensive actions to it (Clone and Retaliation).  So call it half defensive and half offensive.  The second Sword OH ability creates a clone to attack your foe and that’s completely offensive.  So while it does have defensive abilities as a secondary component, you’re using a Sword OH for DPS mostly.

      I did not want to cloud each category with secondary features, which is why I use “Theme” and not “Role”.

    • drew

      Support and heal are the same thing. There is no healing weapon only slight heals that follow the same support category.

  • Ramzabehoulve

    I’d remove the Heal category and place those weapons in Support. One heal every 20-30s is nowhere near a healing setup.

    • JasonDodge

      The motivation is to show which weapons actually have the ability to potentially heal others.  The heals that these weapons do can be augmented by traits to heal even more if what we’ve seen is true.

      But yes, if I didn’t care about pointing out healing abilities, then I would of folded it all into support.