Date: May 21, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Today, The Verge wrote a very interesting article on their view on dynamic questing when comparing Guild Wars 2 to the rest of the MMORPG market.

Dynamic content like the bandit raid is ArenaNet’s alternative to questing. In more traditional games a user will enter a quest hub, usually a town or city where they can pick up tasks then journey outside to reach their goal in a specific area of the map. But when bandits attack a wandering NPC or a fighting horde of centaurs turn up at a nearby village, that’s something else entirely. You can’t plan for that. All you can do is stand together.

Check out the rest of the article as they tackle other subjects like the Holy Trinity and how players interact with each other.

Source: Guild Wars 2 on rifts, Waterworld and putting a nail in the coffin of quests

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