Isaiah Cartwright, Lead Designer for Guild Wars 2, outlined some changes that were made to the dynamic leveling system last Friday. These changes were made on January 28th and affect higher level players while in lower level areas. The goal? To make it more enjoyable to return to areas to farm crafting materials and help out other players. Here are the basics:
As of the January 28 build, we made some changes to the dynamic scaling system to address these issues:
1.) We changed the formula for how attributes are calculated when the dynamic leveling adjustment system scales you down. This makes returning to lower level zones more fun and better balanced.
2.) We changed the formula for how rewards are calculated when scaled down to make it more rewarding for high-level players to visit lower level areas.
For more information, please see the full developer blog.




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