Habib Loew shared an informative developer blog with the Guild Wars 2 community yesterday that detailed how the WvW culling issues will be fixed during the next major update. He also detailed a couple of new display options that players will be able to use in order to ensure their computers can handle heavy character model load. Character models will have three display options: High resolution model, lower resolution fallback model, and nameplate only. Players will able to customize the amount of character models showing on-screen as well as the quality of the models using the following UI options:
WvW Character Limit – This controls how many of the reported characters render with a model and how many are rendered only with nameplates.
WvW Character Quality - This controls how many of the characters rendered with a model use the high resolution models and how many use the lower resolution fallback models.
For more information, see the full developer blog. Keep reading to see an important forum response Colin Johanson issued regarding the culling fix.
Colin Johanson issued this statement on the forums yesterday:
Originally posted by ColinJohanson (Source)
The initial release of this system will be for WvW only. There are additional complications we need to solve with PvE due to the number and variety of creatures on screen that WvW doesn’t need to account for. Later this year, we’ll be expanding as much of the changes to the PvE open world as we can as well.