Colin Johanson sat down with ZAM recently and answered more questions from the community about the upcoming changes to GW2 over the next few months. Here’s one of the questions he answered regarding rewards:
Along with a need for increasing the fun of fighting non-standard mobs, Johanson was also clear that more incentive is needed to get players leaping on creatures, such as veterans or champions, rather than sneaking around them to hit nodes. This is good news for those who have repeatedly slammed against high HP mobs, only to get a Dark Stained Claw.
“A lot of what we’re looking at this year is how do we ensure that our reward systems are strong enough across all of these creatures in the game and all the things you do to make it worthwhile. One of the things we want to do is to make sure we’re not forcing you to go play one specific part of the game as the best way to be rewarded. We want you to pick the parts of the game that you’re excited about and you want to play and ensure that you’re being rewarded for doing that. Making these creatures more exciting is one thing but we have to make sure you’re rewarded for the time you put into them as well.”
To read the rest of the interview head over to ZAM today.