Isaiah Cartwright shared some specifics as to what changes we’ll be seeing when the new dungeon and champion rewards system goes live during the August 6th Queen’s Jubilee update. The goal with the increased rewards for dungeon completions seems to be to encourage players to explore all of the various paths of a given dungeon:
“To reach these goals, we’ve made a few tweaks to the way dungeon completion is rewarded. Moving forward, the full reward for individual dungeon paths will be on a one-day timer, making it more lucrative to run multiple paths than repeating a single path. This should also increase the rewards for people who only do one dungeon a day. Story dungeons will award 50 silver for completion, and explorable dungeons will award between 1 and 3 gold depending on length and difficulty. As we go on with our project of updating our existing dungeons, we’ll monitor the changes to paths and update the rewards accordingly.”
Champion rewards will be tailored to what type of champion mob is killed. They will feature a more varied collection of loot and ideally give players plenty of reasons to hunt them down. Check out the full developer blog for more information.