Date: Jun 18, 2012  |  Written by Serrain  |  Posted Under: Article  |  DISQUS With Us: 3 comments

While the official Guild Wars 2 forums were still active after the second weekend beta event, there was a player-made topic asking for wish lists of features and fixes players most hoped to see before GW2 launches. The thread had some great ideas and suggestions for the developer team. Guild Wars 2 is looking very impressive even though it’s still in its beta stages, but there’s always room for improvement! In fact, many of these features are seen as almost necessary to some players.

We thought we’d post some of the ideas from that list and find out about other features and fixes the community would like to see implemented. Feel free to post your ideas in the comments section!

Date: Jun 15, 2012  |  Written by Talon  |  Posted Under: Article  |  DISQUS With Us: 5 comments

Player vs. Player is always a hot topic when a new game comes out. Arenanet has been talking about their player vs player in Guild Wars 2 for quite sometime and I decided to dive in and start to poke around their matchmaking competitive systems.

In Guild Wars 2 all inter-player battle takes place in a special realm called the Mists. Ironically enough, based on some lore digging and NPC chatter, the Mists are also the after-life (uh-oh). There are two ways to take part in player vs player while in the Mists. They are as separate and distinct from one another as PvP and PvE.

Date: May 17, 2012  |  Written by Jason Dodge  |  Posted Under: Article, Junkies Nation TV  |  DISQUS With Us: No comments yet

Check out some Ranger sPVP action with a Greatsword & Sword/Dagger pet builds. Trait build focuses on Toughness and Vitality to increase survivability. Using three passive signets. Warning: video is low res.

Video after the break.

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Date: May 11, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: 6 comments

Many players eagerly walked into Guild Wars 2′s first beta weekend unsure of what to expect. Some of these players found themselves surprised at the game’s difficulty level. For some, this surprise quickly turned into appreciation. Others were disappointed and frustrated. Opinions are always going to be widespread and varying in a beta event for a game of GW2′s size, but with the case of the game’s difficulty, some interesting opinions, critiques, and reviews surfaced. Which held water? I’ll let you be the real judge, but for now, let’s take a look at some of the beef regarding GW’s difficulty.

Date: May 10, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: 1 comment

Arenanet’s Founder Mike O’Brien published a short blog on his comments on the continued Guild Wars 2 Beta.

At the same time, we’re also working on server capacity to make sure that we’re prepared for the even greater flood of players who will participate in the next Beta. To that end, we’ve announced a Stress Test on Monday May 14th to test some changes we’ve implemented. This 7-hour test event, which runs from 11 AM to 6 PM PDT (-7 GMT) is open to all players who have pre-purchased Guild Wars 2. The good news is that we’re not wiping characters for this test; we’re using the same build that we used in the first Beta Weekend Event, so you’ll be able to pick up right where you left off. For more information about the Stress Test, log in to the Beta Forums. Please join us on May 14 if you can.

Read the rest on Arenanet’s homepage and make sure you get in the game next Monday!

Source: Mike O’Brien on the Guild Wars 2 Beta

Date: May 10, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

We’ll be conducting a stress test on Monday May 14 from 11 AM to 6:00 PM PDT (-7 GMT).

This special test event is open only to Pre-Purchase customers who have registered their accounts. With your help, we can conduct important tests and address some of the issues we identified during our first Beta Weekend Event. During this event, all you need to do is play normally with a new or existing character on your Beta account using the same game client. Please note that since this is a stress test of our servers, you may experience some in-game performance issues. If you’ve pre-purchased Guild Wars 2 and wish to participate in the stress test, we recommend that you register the account and download the game client.

Pre-Purchase customers, log in to the Beta Forums for more information and/or to download the Beta client if needed.

https://forum-en.guildwars2.com/forum/stress/news/Getting-Started/169235

Having issues logging in? Contact Support: https://support.guildwars2.com/

Date: May 7, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: 10 comments

Guild Wars 2′s Gem Store is one of the most debated topics for curious, prospective players. It’s easy to understand why. Many “free-to-play” MMORPGs offer similar shops, usually known as cash shops or microtransaction shops, and some of the items sold end up severely impacting the game for all types of players. The term often used for these games is “pay to win”, and it’s fairly accurate in most cases. The players with the most shop-bought items generally end up at the top of the food chain, which is unfair for everyone else. The notion of GW2 going this same route leaves a bad taste in many gamers’ mouths.

But will ArenaNet go that route? Many other games have made microtransaction shops that don’t contain items that have such a huge impact on gameplay, and merely contain novelty, vanity, cosmetic, and collectable items. And let’s face it, shops like this do well in popular games, because players love items that bring character to their characters. Character is good in MMOs. Unbalanced godly items are not.

Date: May 4, 2012  |  Written by Jason Dodge  |  Posted Under: Article  |  DISQUS With Us: 2 comments

Last weekend we finally got a chance to take Guild Wars 2 for a spin and in turn talk about it! We love when near-to-release games drop the NDA because we finally are able to get our hands on the game and then discuss it with the community at large. Guild Wars 2 is not like any MMORPG released on the market. Sure you have fireballs, swords, and dragons, but the way you play the game is entirely different. You are no longer competing against other players for quest objectives. No longer are you strung out going from quest hub to quest hub doing a laundry list of inane things.

In Guild Wars 2, you are no longer playing a meta game of quests, you begin living in the world. Arenanet has created a game that moves. No matter where you are, the game could be doing something entirely different each time you visit the same place. With all that being said, let’s take a dive into what we loved about Guild Wars 2.

Date: May 3, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

I love me some PVP videos. AurraTV on Youtube brings us some awesome 1v1 Warrior footage from the last beta weekend.

Footage of organized 1v1 duels recorded on April 29th, 2012 on Jade Quarry. Footage was pulled off my stream (twitch.tv/AurraTV) so quality isn’t as high as previous videos.

We had to use empty Conquest servers as private servers were not enabled at the time. Some duels were interrupted by other players who didn’t know/care that we were dueling, and the battleground timers.

Check it out.

Date: May 2, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Forbes gives us their impression of the last Beta Weekend Event, check it out:

The remarkable thing about this is that none of this gameplay was forced. I could follow the plot, ignore it, or catch up to it later, and I didn’t have to coordinate with other players. What I liked even better: Everyone who takes part in completing an objective gets some credit proportional to how much they contributed. Do well, and you’re rewarded with a gold medal when it’s all over; turn up halfway through, and you might get a bronze or nothing at all.

Those NPCs I mentioned above? They’re quest givers, sort of—except it turns out GW2 doesn’t roll that way. You can participate in an activity just by turning up in the area it’s located and throwing in with whomever happens to be there. The NPC is there to give the activity a purpose (usually, the objective is to help the NPC), and to give the player extra information and background if they want it—but you can also just ignore them. No need to talk to them to start a quest, no need to talk to them later to end it.

Source: Guild Wars 2: First Impressions of the Beta

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