Date: Aug 7, 2013  |  Written by Chauve  |  Posted Under: Article, Guides, GW2  |  DISQUS With Us: 5 comments

altruistic healing - title photo

This build focuses on blinding, medium DPS, and ties in altruistic healing to complement your shouts. It has high survivability and a decent amount of damage, taking advantage of the Valor’s critical damage bonus to go with precision.

While anchor builds on Guardians are always a plus in dungeons, sometimes you may want to go with a bit more damage. With this build, you can keep your survivability, up your DPS, and still be able to help support your party.

 

Date: Aug 18, 2012  |  Written by Rook  |  Posted Under: Buzz, GW2  |  DISQUS With Us: No comments yet

How much can an Elementalist heal? How much more effective are they with combination fields and finishers? How much does gear and compassion (water magic trait points) contribute? Is it worth it to sink points into water magic to improve healing?

Check out the answers to all these questions in GW2 Results Episode 3. And check out ‘Hamburger Hill’ near the end to watch 15 vs. 40+ out in the open!

Keep reading to watch the latest episode.

Date: Mar 7, 2012  |  Written by Brannagar_CR  |  Posted Under: Article, Editorial, GW2, sidebararticlelist  |  DISQUS With Us: 4 comments

There has been one constant in MMOs for the last eight years.  There have been casual MMOs, raiding MMOs, MMOs in space and MMOs in the future but, through them all, the Holy Trinity has been a constant.  The concept of the tank, the healer and the DPS has been ingrained in our heads over years of constant use.  When we face a boss, be it with four of our friends or nineteen of them, it has almost always been with a tank leading the way, a healer healing him and DPS killing the boss.  Sure, there have been a few exceptions, the Shade of Aran from Karazhan being a notable exception, but the exceptions have been few and far between.  The Trinity has always been there.

Date: Mar 1, 2012  |  Written by Jason Dodge  |  Posted Under: Article, Featured Article, GW2, sidebararticlelist  |  DISQUS With Us: 10 comments

In an effort to help those who might be confused with the trinity-free class system Arenanet has employed, we’ve created a easy reference guide to how weapons and roles (offensive, defensive, and support) breakdown. We have broken down, class by class, each weapon and assigned it a Defensive, Offensive, Healing and Support “theme” to them. While most healing weapons can be considered Support, we’ve split Healing and Support apart. Many of these weapons can be called something else because a lot of them do damage, support and other controlling effects. We assigned weapons certain categories based on an overall theme and not something hard coded into the class.

Many of these suggestions are mere interpretations; for example a Warrior with a Hammer is not a “tank”. The Hammer has many controlling abilities like knock downs, knock backs, cripples and weakens. We consider controlling type weapons as “Defensive”. The “Healing” label is not exactly a healer as you would expect in a DIKU-based MMO like Rift or TOR. The Guardian “Heal” weapon has some defensive and offensive characteristics that might label it as support, but we thought it was important to show which weapon sets allowed for ally healing.

NOTE: This chart only looks at weapon sets and not healing, utility or elite skills. A new chart will follow showing those skills separately. Source for this material can be found in the GW2Wiki which sources most of the recent February Beta Event.