As we round the final bend toward Guild Wars 2′s launch, it’s impossible to not notice the rising storm of excitement, anticipation, and– well, there’s no sense in beating around the bush– hype. There, I said it. GW2 is carrying a lot of hype right now. MMO players are eager for something new, something shiny, and most importantly– something different. As most modern MMO fans know, hype can be a risky business, but GW2 has a lot of things going right for it so far. The combination of the game’s dynamic event system, dynamic leveling adjustment system, WvWvW feature, cooperative world system, and non-trinity combat system is a fairly innovative step in the industry, and a large reason for the hype.
Another innovative step is the move away from the classic subscription model. Most MMORPGs these days launch with a subscription model that may or may not prove the test of time, and if the game ends up slipping into a free-to-play model, many players feel frustrated with the model slip no matter their stance. Why? Because the developers will often veil the changes in flowery, positive PR lingo, change the way content patches are added to the game, and in general– change the game dramatically. Gamers prefer their games and development teams at face value– and that’s where Guild Wars 2 comes in.