Date: Jun 5, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: 1 comment

There’s a lot of repetition going on in MMORPGs these days. Developers subscribe to this trend of continuing to implement features that mirror other games because they assume those features are why the games are popular. Class trainers who teach 30+ abilities, for instance. Sure, some gamers like huge arsenals at their disposal. But when one game comes out with 30 abilities learned by spamming the “train” button, the next 35, and the next 45, at some point we have to stand back and say, “Well, wait a minute. Why do we need all this? Why can’t we just customize our abilities right on the battlefield?”

Lucky for us, ArenaNet hasn’t given into the trend. The developers are attempting to think outside of the repetitive MMO box. Even down to the little details of Guild Wars 2, the hints of immersion and innovation are there. Yes, the game has trainers, but not for every aspect of combat. Players are able to switch abilities based on their equipped equipped. Combat can vary extensively between one encounter to the next– all without needing to spend 20 minutes clicking at the trainer. Minor details like this make the difference upon embarking on an adventure into Tyria, because we know that the developers didn’t say, “Let’s do this like those other games.” They said, “Let’s do something different.”

Date: Feb 24, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Mike Ferguson, a Systems Desginer for Guild Wars 2, published a developer’s blog with many community based question regarding WvW. There were a myriad of topics he discussed including siege engines, bonuses and more. The most interesting mechanic he discussed was Server Transfers:

Server Transfers
Some of our more astute fans asked about the complications involved with switching servers and how it would interact with world bonuses. Every account has a home server where your characters are created. You can only fight for your home world in WvW. You can visit other servers, and while you are visiting, you still get the world bonus from your home world instead of the bonus for the world you are visiting. If you switch your home server, you lose the bonus from your previous home world and are not eligible for the bonus for your new server at least until the beginning of the next battle for the Mists. We may extend this disqualification into the next match or possibly even longer to discourage people from switching servers right before a battle ends in order to get an awesome bonus. You will have to pay a fee to change your home server (price undetermined), and that will also discourage people from server hopping to chase world bonuses.

Also, if you want to ask Mike Ferguson any questions, he’s hosting an AMA in several hours (9am PST) on Reddit.